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- Path: tudelft.nl!news
- From: Wooly Mittens <0201367@ptfe12.hro.nl>
- Newsgroups: comp.sys.amiga.graphics,comp.graphics.apps.lightwave,alt.3d,comp.sys.sgi.graphics,alt.design.graphics
- Subject: Re: The Old Golfball
- Date: 27 Mar 1996 15:30:57 GMT
- Organization: Delft University of Technology
- Message-ID: <4jbmvh$4s6@mo6.rc.tudelft.nl>
- References: <4jblud$kps@news1.io.org>
- NNTP-Posting-Host: dutsp211.stm.tudelft.nl
-
- gmead@io.org (Glen Mead) wrote:
- >
- > Hi All,
- >
- > As a fairly inexperienced 3D animator, I'm trying to model a golf ball.
- > However, simply bump mapping a series of dimples (actually one dimple,
- > multiple copies) wrapped around a sphere does not create a realistic looking
- > golf ball...although it may do in a pinch. The problem is that the spacing,
- > size, and shape of the dimples changes due to the wrap while all these
- > elements are consistent on a real golf ball. How does one model a truly
- > realistic looking golf ball? If anybody could give me some pointers on how
- > to do this (or find the necessary files to do so) it would be greatly
- > appreciated. For the recorde, I am using Alias Animator 6.0 (not Power
- > Animator). Thank-you in advance.
- >
- > Glen Mead - gmead@io.org
-
- One way would be to make a map of the entire golfball and correct
- to the north and south pole for the distortion.
- This can be done by streching the map in dpaint by wrap-filling
- an hour-glass shape.
-
- But I'm sure a procedural texture exists for this (check aminet)
-
- Wooly Mittens.
-